Under Development

Zealot City — a text-first, choice-driven Christian RPG

Build a life of faith and grit in a living, choice-driven world. Quests, professions, trading, and faction reputation all orbit a simple truth: virtue has consequences. This is a game about repentance, courage, generosity, and becoming the kind of person who changes the atmosphere.

Core Systems
Quests • Professions • Trading
Target Platform
Mobile-first, lightning fast
Zealot City mobile view (work in progress)

What you’ll play

A fast, readable RPG you can play in a line at the store or deep-dive on the couch. The UI is text-forward, the pace is snappy, and every action nudges your reputation with factions, leaders, and the Lord you serve.

Quests with Consequence

Choices ripple. Mercy opens doors. Pride burns bridges. Fail forward and keep growing.

Professions & Economy

Blacksmith, scribe, apothecary, courier. Craft goods, fulfill contracts, and trade your way to influence.

Factions & Reputation

Serve the poor, guard the city, join guilds, or found your own order. Your name starts to mean something.

Design pillars

  • Readable First. Crisp typography, text-driven choices, minimal friction.
  • Meaningful Progress. Stats and skills feel earned, not inflated.
  • Honor the Player’s Time. Sessions can be 60 seconds or 60 minutes.
  • Faithful Imagination. Scripture-aligned morality without preachy rails.
  • Trade-able World. Players create value — items, stories, and impact.
Fast Narrative Moral Choices Player Economy

Core loop

  1. Pick a contract or quest.
  2. Choose boldly: mercy, courage, wisdom, or hustle.
  3. Earn reputation, resources, and story hooks.
  4. Invest in skills or gear; unlock new opportunities.
  5. Repeat — your name spreads, doors open.

Work in progress

Early mobile UI views. Systems are being wired for speed and clarity.

Mobile view mock 1

Near-term roadmap

Alpha Narrative Pass

City intro, first 20 quests, core faction hooks, profession starter loops.

Contracts & Trading

Delivery, crafting orders, buy/sell terminals, player-driven scarcity.

Live Systems

Events, dailies, leaderboard for “prayer/mercy/industry” impact.

Why we’re building this

Zealot City is a project of Intangible Treasures — building tools and stories that win souls, strengthen the Church, and practically serve the poor. The game’s economy mirrors real virtues: generosity multiplies, integrity opens doors, and courage changes neighborhoods.

All donations are directed to core build costs and live operations. Transparent updates will be posted here.

Zealot City emblem

© Zealot City • A project of Intangible Treasures. Built for service, not spectacle.