Build a life of faith and grit in a living, choice-driven world. Quests, professions, trading, and faction reputation all orbit a simple truth: virtue has consequences. This is a game about repentance, courage, generosity, and becoming the kind of person who changes the atmosphere.
A fast, readable RPG you can play in a line at the store or deep-dive on the couch. The UI is text-forward, the pace is snappy, and every action nudges your reputation with factions, leaders, and the Lord you serve.
Choices ripple. Mercy opens doors. Pride burns bridges. Fail forward and keep growing.
Blacksmith, scribe, apothecary, courier. Craft goods, fulfill contracts, and trade your way to influence.
Serve the poor, guard the city, join guilds, or found your own order. Your name starts to mean something.
Early mobile UI views. Systems are being wired for speed and clarity.
City intro, first 20 quests, core faction hooks, profession starter loops.
Delivery, crafting orders, buy/sell terminals, player-driven scarcity.
Events, dailies, leaderboard for “prayer/mercy/industry” impact.
Zealot City is a project of Intangible Treasures — building tools and stories that win souls, strengthen the Church, and practically serve the poor. The game’s economy mirrors real virtues: generosity multiplies, integrity opens doors, and courage changes neighborhoods.
All donations are directed to core build costs and live operations. Transparent updates will be posted here.